In the last few days I came to the conclusion that Second Life may prove not be profitable at all for Real Companies, at least looking at how their presence is structured now in the Metaverse.
There are several considerations worth doing on this.
The general assumption is that a Second Life project does not require a huge amount of money to be launched.
This may be true if you consider the mere presence in the Metaverse. Buying an island, put some buildings and objects on it, build a store may be really cheap to develop. After you have done this very first steps you will discover that:
Why do I blog this? I think these are really big limitations that you will need to take in consideration if your company is planning to enter Second Life.
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--"Colui il quale isoli i propri contatti, o difenda strenuamente le proprie relazioni sociali a scapito degli altri è il veleno che uccide la nostra capacità di creare ricchezza dal basso." Grandissimo Leandro!
It was about time guys....
A great review on buying T-Mobile G1 in the UK. I really appreciated the sections named Industry Lessons. A must read.
Sad, very sad. There are lot of brilliant guys over there.
Was someone really convinced that an Android phone would be on the market in Q4/08?
It seems that things are chaning fast in the mobile OS space
Interesting point of view on why mobile application dvelopment is still a niche.
This is a very interesting article that details a great approach to reduce fragmentation in mobile device application development
Very interesting wiki on Mobile UI Design
A few weeks ago I talked about a Windows Mobile application like this regretting the fact it had no symbian counter part. Now it's here. Go for it
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January 1st, 1970 at 1:00 am
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